I'm 3D artist with a degree in multimedia design and a specialist in hard surface modeling. I typically model environments, weapons and vehicles, where I can express the full quality and realism of my work. I'm welcome to criticism and advice, and I believe this feedback drives my work.
I've worked on several titles such as Battlefield 2042, Delta Force, Gundam Fortnite (UEFN), ExoGP, Wardens Rising, Park Beyond, Horizon Chase 2, Arcadegeddon, and others.
I'm proficient in software such as Blender, Zbrush, Substance Painter, Photoshop, Marmoset Toolbag, and Unreal.